Democratising Culture and Cultural Democracy

I have written before on how certain ideas or even quotations can encapsulate a whole set of practices.  In my mind, democratising culture and cultural democracy are two of these essential concepts that offer a compelling theoretical rationale for gallery education and audience-focused museum practices more broadly. 

I first came across the concepts of democratising culture and cultural democracy in the late 1990s in Owen Kelly’s excellent polemical text on the development of community art in the UK that was first published in 1984.  In chapter 14 of the book Kelly takes issue with the argument that what can be understood as ‘high culture’ in the form of ballet, theatre, painting, sculpture, and opera needs to be democratised through education programmes and ‘intelligent popularisation’ so that those beyond the middle classes might be persuaded to watch and gain from them.  The spreading of an already determined cultural agenda is what can be understood as democratising culture.

Kelly does not dismiss democratising culture outright, but he questions why ‘there is a centrally controlled and co-ordinated set of cultural outputs at all,’ before going on to ask ‘who is it that selects the content of this set, and on whose authority [do] they do so.’  Kelly’s argument is that what is deemed to be high culture is never neutral, but rather serves the interests and reinforces the values of only a small group of society.  It follows therefore, that democratising this culture might not be as liberating and enriching as intended, but could instead be seen, in Kelly’s words, as ‘an oppressive imposition, a radical monopoly exerted by a certain way of seeing and organising experience.’ 

It is important to make clear at this point that according to Owen Kelly taking an already determined cultural agenda to ‘the masses’ is contentious, not because ‘the masses’ should not have access to the great works of Shakespeare, or the art of Matisse for example.  It is tricky because it positions the majority of people as passive consumers of forms of culture that have already been determined as good for them, rather than as potential creators of culture themselves. 

This is where the concept of ‘cultural democracy’ comes in.  Cultural democracy is premised on the understanding that culture is not something to be determined by a small group, but is instead created and circulated by everyone. It assumes that cultural production takes place within wider social contexts and feeds back into those contexts, helping to make sense of them.  It is the creation of culture itself and the meaning that comes from this that is empowering and beneficial, not the consumption of pre-determined cultural forms.  Hence, enacting cultural democracy involves giving people access to the means of making culture and cultural understanding as much as possible for themselves.

So how are these ideas relevant to gallery education and museum practice more widely?  In my experience democratising culture and cultural democracy operate simultaneously within art museums on a macro through to a micro level. In very basic terms, initiatives including free entry, scholarly art historical lectures and talks that start with ‘in this painting we can see the artist was doing x’ represent the spectrum of democratising culture in action.   At the same time, programmes that invite the public to take over spaces and create their own art within the museum, or events that bring in different cultural forms, such as house music or graffiti, or even workshops that begin with ‘what do you think the artist is trying to say here?’ align more closely with the idea of cultural democracy. 

In my view, we need museums to be providing activities that both democratise culture and support cultural democracy.  Crucially though, we need to be aware of the difference between the two and who might benefit more from each.  That is one reason why these two concepts are so valuable.

Places to play in the art museum

In September I was fortunate to be invited to Columbus, Ohio by Dr Dana Kletchka, Associate Professor of Art Museum Education at Ohio State University. During my short visit I met with Dana, her wonderful students and colleagues from the Wexner Center for the Arts. I was also taken on a tour of the Columbus Museum of Art (CMOA) by Hannah Mason-Macklin, the Director of Interpretation and Engagement at the Museum. There is much I could talk about from this inspiring visit, but in this post I want to focus on the suite of spaces at CMOA designated as the JPMorgan Chase Center for Creativity, in the middle of which is ‘The Wonder Room‘.

On the CMOA website The Wonder Room is described as ‘as a place for intergenerational exploration, play, connection, and discovery. Art is displayed in unexpected ways, and custom, hands-on activities are featured prominently near great works of art to inspire creativity in this family-friendly space.’ In reality the space is brightly coloured, with objects to handle, climb on and creatively respond to. The invitation made explicit in the space is for visitors to experiment and connect with art and artists through play, and as the website says ‘to exercise their courageous imagination’.

In the spaces circulating around The Wonder Room are further interventions that connect with the art in the museum through hands-on making activities. And although I was visiting the museum on a day when it was closed, I could easily imagine how engaging these spaces would be for visitors of all ages. The questions posed on the walls were open-ended and stimulating and the materials given for visitors to create with were simple, yet adaptable enough to allow for thoughtful creative responses.

Visiting CMOA reminded me how vital it is for art museums to provide opportunities for play and not only for children. Play, as writer and museum educator Claire Bown talks about in her ‘Thinking Museum‘ podcast is when we immerse ourselves in something for enjoyment’s sake. It is when we allow our imagination to range freely and when exploration and enquiry can bring joy and pleasure. Play empowers us and improves our social and emotional skills, whatever our age and playing with others brings us closer, allowing for human connection.

Increasingly art museums are providing spaces where play is actively encouraged. These spaces are generally curated by members of a Learning or Education department and frequently involve collaborations with artists. The brilliant ‘Come Think with Us’ initiative at the Munch Museum in Oslo is an example of Learning colleagues and artists working to create an immersive environment for intergenerational engagement and play. The most recent iteration of this being ‘Sofie’s Room‘, a collaboration with artists Roza Moshtaghi and Ronak Moshtaghi. Likewise the Uniqlo Tate Play interventions in the Turbine Hall at Tate Modern are collaborations that actively invite the playful participation of visitors of all ages. In the summer of 2024, for example, the artist Oscar Murillo worked with Learning and exhibition curators to create ‘The Flooded Garden‘, an installation where visitors were invited to work together to create a huge canvas inspired by the work of Claude Monet.

Creating these playful spaces in the museum achieves many positive outcomes for visitors and institutions. Primarily they act as a draw for families, but in my experience adult visitors can also relish opportunities to make things and have fun in the museum. These spaces also allow for a different mode of collaboration with artists, which requires expertise and sensitivity on the part of curators. It takes considerable skill to create genuinely engaging interventions that encourage productive structured play. Too many directions and playfulness is no longer possible; too little structure and visitors may not know how to connect, or not have the confidence to experiment. I know from talking with colleagues working on these programmes how much work goes into creating these generous and generative spaces. It is a serious business designing for play.